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SIGGRAPH,
the Conference on Computer Graphics and Interactive Techniques
hit the Los Angeles Convention Center in a wild
and woolly way this year. You could see how the visual effects
on The Lord of The Rings movies
were done to the latest in virtual swim gear. Even Gonzo from
the Muppetsshowed up. Some really great technology that has
or will wind up in products for the professional and consumer
were shown.
Technology has come to the point where it is now possible
to get motion picture quality animation rendered in real time
using dual processor computers with high end professional
graphics cards; something that you can order from an online
catalog from IBM, HP, or Boxx Technologies ($8,000-$20,000).
However, a lot of the software to do it is propriety right
now and sometimes uses specialized interface hardware.
Someone that is uniquely using this technology is the Jim
Henson Company. They are most widely known for the Muppets;
but increasingly going into other areas of film and television,
including the science fiction series Farscape. They have come
up with the Henson Digital Performance Studio. With it you
can manipulate a feature movie quality 3D character as you
would a theatrical quality puppet and composite it against
a rendered 3D feature movie background and have it all rendered
in real time, with the characters and backgrounds near photo-real.
Demonstrated at SIGGRAPH was the NVIDIA mermaid Nalu
interacting with a live audience. The mermaid was controlled
by two puppeteers in a connecting booth, one of them supplying
the voice of the mermaid. At a special session on puppetry
and computer graphics, where the Muppet Gonzo made a surprise
appearance, this technology was shown how it has been used
in film and television production. Many directors prefer this
method because unlike having live actors interacting with
3D characters that will be added later, the puppeteers can
be directed right on set to produce the character's actions
just as you would with a live actor and showing up on the
director's monitor screen in real time along with the live
actors. That means the director has much more control and
has a much better idea of what the results will be before
even getting to post production. Henson developed this system
with the assistance of NVIDIA.
Each SIGGRAPH Conference has an Emerging Technologies
area. This is where bleeding-edge technology is shown as being
applied in some interesting ways. It is one of the highlights
of the show. They had a series of self propelled floor tiles
that would anticipate your movement and as you walked. The
one you were on would move in the opposite direction and the
next tile would place itself where the old tile was, creating
a situation where you would continue walking, but never go
anywhere. This has its application in virtual reality applications
where a person would in reality walk, but remain stationary
in the simulator. This allows the simulator to remain relatively
small, but be able to have the person feel as if they are
moving through a large simulated environment. This so called
CirculaFloor is from the University of Tsukuba in Japan.
Also there was Swimming Across the Pacific where a person
is suspended by a hang-glider harness wears a head mounted
display and eight tracking sensors. It is a virtual swimming
simulator, where the person experiences swimming in virtual
water. They plan to use it as an entertainment device, an
exercise machine, for education, and to be part of a program
to treat people who are afraid of the water. They call it
Swimming Across The Pacific because they plan to install it
in an airplane traveling across the Pacific Ocean and have
people use it while in flight. The developers are from the
University of British Columbia and the Nagoya Institute of
Technology.
There was also the Tickle Salon which has a multiple wire
suspended metal ball dressed in a skirt that provides gentle
skin stimulation. As it goes over you the system maps your
body and adjusts to provide a better stimulation experience
as it learns. This was from a group in Holland.
There was an interactive art presentation where a pattern
was displayed on a video floor. When you walk on the pattern
it disappears like it has been wounded and then goes through
the process of healing itself. It uses a natural growth algorithm
that causes the pattern to change. It is there to represent
how two different entities interaction can result in changing
the entities and such change can be both destructive and cause
growth. Sunnybrook Technologies and The University of British
Columbia showed off very high dynamic range computer displays,
which mean the displays will be able to show far better images
in contrast, detail, and color than present displays.
The game developers were there showing how real time rendered
game images can show such beautiful details while you are
skiing down a mountain or slicing the head off of an Orc.
It is only going to get better because of the increasing power
of both graphics and general purpose processors. This will
be exhibited in the next generation of game consoles that
are supposed to be 10 times as powerful as the current generation.
There is increasing talk about the blurring of traditional
movie and television entertainment and game based entertainment.
On the job front, traditionally games companies have been
hiring people from other sectors, especially some that have
some connection to technology, art, and entertainment. With
the growing numbers of specialized education programs toward
game development, it is expected more people will be hired
from those programs and less from related sectors.
Usually when people think of the SIGGRAPH Conferences
they are thinking more of entertainment, science, and research
applications, not for those at the office. However, what appeared
is OfficeFX from Instant Effects www.instanteffects.com. You
may have seen fancy graphics in public presentations by corporate
senior management. They cost a large amount of money. Now
such 3D motion graphics and effects can be part of the presentation
of the average user. It works with Microsoft PowerPoint. You
can even import your 3D Studio Max art work into the package.
Honda and Acura are currently using it. It costs $149 and
additional theme packs are available for $99 each.
Yes, there was Muppets to Mayhem at this year's SIGGRAPH
Conference. I only covered a small amount of what was
there. In the next few years some of the innovations that
where shown will make it into your local movie theater, home,
or office.
Timothy Everingham is CEO
of Timothy Everingham Consulting in Azusa, California. He
is also Chair (CEO) of the Los Angeles Chapter of ACM SIGGRAPH,
the largest chapter of the Association for Computing Machinery's
(ACM) Special Interest Group on Computer Graphics and Interactive
Techniques and one of Southern California's significant professional
organizations within the entertainment and media industries.
He is also on the Management Information Systems Program Advisory
Board of California State University, Fullerton; which he
also graduated from with honors with the double majors of
Management Information Systems and Accounting. In addition
he is the Vice President of the Windows Media Users' Group
of Los Angeles. He is also part-time press in the areas of
high technology, computers, video, audio, and entertainment/media
and has had articles published throughout the United States
and Canada plus Australia, England, & Japan. He is a member
of TUGNET. Further information can be found at http://home.earthlink.net/~teveringham
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