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You may have gotten a bunch
of spam that try to sell you something because they are telling
you that size matters. However even though they may be trying
to con you, in regards to the size of picture, graphics, and
video files size does matter. Some of it is because it is
related to image size. However, when you try to compress files
there reaches a point where you start to lose something.
First you have to understand that if it is either an image
or video file each little pixel or time interval is represented
by bits of data. You may have heard 8, 16, 24, 32 bit color.
The number of bits represents the color of each pixel. On
an 800x600 image you have 480,000 pixels (800 multiplied by
600). Then you multiply the color bit depth to get the size
of the image representation (800 x 600 x 24 bit equals 11,520,000
bits). Divide by 8 and you get the number of bytes (11,520,000
bits divided by 8 equals 1,440,000 bytes). It get worse with
video because you have to multiply by the frames per second
and by the number of seconds in the video (at a standard 30
frames per second it would be 41 Megabytes per second or 2.4
Gigabytes per minute). Now if you have a lot of large image
or video files you are trying to transfer through a dial up
connection to the Internet you have problems. If that is the
case, you just figure you will save and send things using
a smaller image size and blow up when it will be used. The
problem is that when you go to a smaller image size you loose
detail in the process. Then when you try to blow it up again
it just gets blocky. The same thing goes for video files,
the smaller the file size the less detail and nuances are
in the file. This really shows up when you take a small image
and then try to project it using a good LCD projector. So
if you want to project it, show it on a large monitor, or
print it out large you need to keep the image size up. This
is one reason there is so much hype on the amount of megapixels
a digital camera has.
So how then do we get the small file size of images we do.
We use compression algorithms, also known as codecs (compressor/decompressor).
There are lossless and lossy compression algorithms. But how
can there be lossless compression? It is because nature is
filled with patterns and uniform things, which is what we
take images of. So if we record info about the pattern instead
of each pixel of it a lot of file space is saved. An example
would be if a person in your image is wearing a blue sweater.
Instead of recording every pixel individually you record this
area of the image, where the sweater is, in blue. The Tiff
image format (.tif) uses only lossless compression techniques,
so it is a good format for achieving purposes or something
you may wish to edit later. But then there is lossy compression.
You lose some of your detail, but a lot less than if you just
shrank the image. One of the regularly used lossy compression
techniques is color palette reduction. With 24 bit color you
have 16 million colors available. However, there are far less
that many colors in an image. It takes less space to analyze
which colors are in an image, and create a custom color table
that will represent all the color in the image in less than
24 bits, write the color representation of the pixels with
the custom table code, and then include a copy of the table
in the file. This can be used as a lossless technique, but
usually this is taken one step farther. In the analysis of
the image it is detected how often each color is used and
ranked. As the compression rate increases then thenumber of
colors that are less used are converted to colors that are
close to it but are widely used in the image. This compresses
the size of the color table, which decreases the bits per
pixel representation of a color used and the blending to nearby
colors increases the space that areas of the image that can
be described as having one color (this is a situation of compression
techniques complementing each other). Some formats start out
using only lossless compression techniques but as the level
of compression increases they start to use lossy compression.
Some common formats that use a combination of lossless and
lossy compression are GIF (.gif) and JPEG (.jpg). Remember
once you lose image data using a lossy technique you will
not have it anymore unless you still have the original or
a lossless copy. The compression methods discussed so far
are referred to as spatial compression because they reduce
the file size by compacting the description of the visual
area (space) of an image.
Video is made up of sequential images played over time. This
means we can not only use spatial compression; but also use
temporal compression, which compresses the file using analysis
of the difference and similarities of the frames in an image.
This usually exhibits itself by the first frame in a video
sequence being compressed just like a still image using spatial
compression, but in the following frames only the changes
from the previous frame is recorded. Periodically or when
there are major changes between frames, a new initial frame,
also called a keyframe, is produced followed by more just
recording of differences between frames. These temporal compressions
can be lossy or lossless. As with still images you should
achieve them using only lossless compression. However, using
only lossless compression may be impractical because of the
limitation of your computers or hard drives' speed or hard
drive space, but keep lossy compression at a minimum.
If you are creating a video DVD for achieving that uses the
MPEG-2 format that uses both lossy and lossless compression
techniques, it is better to achieve the file using the DV
codec it was originally imported in from your video camera
and writing that file to a data DVD or CD. Be aware that some
compression techniques and settings are better for some types
of video than others. If you just have a talking head in your
video with a static background you can compresses it greatly
without degrading the image much, But if there is a lot of
fast action or panning of the camera, the amount of compression
you can successfully have you have to be more picky on what
codec you should use.
File size matters because it limits what you can use the
file for. If you just want a small file you can send to a
friend's dial up connection or have friends using a dial up
connection view via a website a small file is good. However
in printing large photos, showing on a large computer display
or having it projected on a screen small files are not good.
Use only lossless compression techniques on things you want
to achieve or edit later because it keeps your options open.
Keep your archival file large and make smaller copies of it
for other purposes.
It
is fortunate that hard drive and DVD and CD blank prices have
come down a lot so doing this does not cost a fortune, but
not planning ahead on image size and which compression techniques
can cost you not being able to fully use your precious digital
photos and videos.
Timothy Everingham is CEO
of Timothy Everingham Consulting in Azusa, California. He
is also Vice Chair of the Los Angeles Chapter of ACM SIGGRAPH,
the largest chapter of the Association for Computing Machinery's
(ACM) Special Interest Group on Computer Graphics and Interactive
Techniques and one of Southern California's significant professional
organizations within the entertainment and media industries.
He is also on the Management Information Systems Program Advisory
Board of California State University, Fullerton; which he
also graduated from with honors with the double majors of
Management Information Systems and Accounting. In addition
he is the Vice President of the Windows Media Users' Group
of Los Angeles. He is also part-time press in the areas of
high technology, computers, video, audio, and entertainment/media
and has had articles published throughout the United States
and Canada plus Australia, England, & Japan. He is a member
of TUGNET. Further information can be found at http://home.earthlink.net/~teveringham
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