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One
thing that was emphasized by many at the recent Game Developer
Conference is that it is more important to havethe game be
fun, engaging, and have good playability than to have all
sorts of flashy features and graphics. To see if this is right
I visited HatLan, a monthly LAN party in Buena Park, California
www.hatlan.com. Here about 20 people bring themselves and
their computers together to play games together over a local
network from all Saturday afternoon and evening and sometimes
way into Sunday. Computers varied from your typical consumer
machine to over clocked water-cooled systems with high performance
components. This is not the large gathering for game tournaments
or what is typical for a LAN party in some parts of the world,
but it is typical for Southern California.
The system/network administrator and referee known as Chester
is a long time gamer who is lucky to have an understanding
wife that allows him to run these events in his backyard.
Chester and HaTriQk have been running this LAN party for almost
10 years. Chester told me that most of the people who come
know each other, but newcomers are definitely welcome. The
first game played was Ubisoft's Far Cry, a first person shooter
set in a lush tropical setting. The game has gorgeous graphics,
some of the best out there. The gamers really enjoyed it.
However after a while they got tired of it. In the usual team
vs. team play that this group is use to this beautiful environment
doesn't provide as interesting a game play as they would like,
so they are playing less of it even thought the game has only
been out for a short time. As with a lot of multiplayer games,
players can construct their own environments and custom game
settings (mods), so the belief is as the new mods become available
the group's enthusiasm in Far Cry will again hit peak levels.
The next game played was Electronic Arts Battlefield Vietnam.
Here the graphics were not as good, but the playability and
design of the environment gave it a lot more enjoyment. The
game also requires you to continuously communicate with your
teammates to be successful, which increases everyone's enjoyment.
The game is designed so you can do strange and funny things,
and sometimes they just happen. One time a player had a bomb
land right on top of him and the player's character's body
sailed over the treetop from the force of the blast. It was
so outrageous and any of the other players whose characters
were in the vicinity could see it; which resulted in everyone
cracking up, laughing and making comments about it, adding
to the fun. The talk back and forth between players, including
jabs at each other, showed that a lot of the enjoyment came
not just from the game but the camaraderie of them playing
it together. This not just true with PC games, but with console
play too such as I have seen playing Halo on Xboxes connected
together.
During game switchover or when someone was downloading something
that he needed to play the current game, other games were
played over the Internet, including Unreal Tournament 2004
and even the original Doom; while some discussed games. One
subject was a game which they greatly enjoyed, but when a
minor upgrade came out, which the game developers thought
would improve the game, it actually destroyed the game play.
Sometimes you can spoil a good thing by trying to improve
it. Also, you don't need the top level hardware, but at the
same time you may have to throttle down the detail level on
the graphics or other features in some games if you don't.
Those gathered reaffirmed that it was the playability and
fun that counts, not just how good the graphics are. You don't
need the fastest system or the latest high-end graphics card
to enjoy modern games. Check around for a good multiplayer
game that is widely played in LAN parties, play it in single
player mode, and then sign up for a LAN party playing that
game. You would be surprised at the fun you can have.
Timothy Everingham is
CEO of Timothy Everingham Consulting in Azusa, California.
and has had articles published throughout the United States
and Canada plus Australia, England, and Japan. He is a member
of TUGNET. Further information can be found at
http://home.earthlink.net/~teveringham
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