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Gaming
has been one of the driving forces in computer innovation
and development. Gaming and digital content creation (editing
and creating images, video, and animation) are the things
that are continuing to push computer hardware to greater performance.
Every year in May there is E3, the gaming industry's big marketing
show, but the people who develop the games meet two months
earlier at the Game Developers Conference. It is here that
the developers find out more of the state of the art in hardware,
operating systems, and development tools plus what is coming
in the future because they are designing and building games
for release up to three years from now.
Microsoft at GDC announced XNA, a system where it will be
far easier to develop software for both Windows and Xbox at
the same time. This cannot just be for games, but can be for
home entertainment and creation display of user created content.
With the Xbox 2 believed to include a HDTV output and to come
out in time for Christmas 2005, ahead of Sony Playstation
3, this becomes more important. Major development tools and
digital content creation software makers have jumped on the
XNA bandwagon and will have their software be able to integrate
with XNA.
One part of the XNA concerns a downloadable upgrade to Windows
XP originally intended to be released with the next version
of Windows (Longhorn) that will come out before the end of
this year. It is a new audio system/module that replaces the
current one and is based on the Xbox audio system. One of
the side benefits of the new audio system is that it does
not allow highly intrusive audio drivers that have been known
to cause problems with hardware and applications software.
Of course, Sony had major announcements too. Development
of Sony's new handheld entertainment device, the Playstation
Portable (PSP), is moving along and content is already being
developed for it. They showed a game on a PSP emulator, the
graphics and game play looking far superior to what one would
see on Nintendo's Game Boy Advance. However, the word is now
that release of the device has been pushed back from this
holiday season to early next year. At Sony's press conference
the question came up about Microsoft moving ahead of Sony
on development of the next generation of consoles. Sony gave
an Orson Welles "No Wine Before Its Time" type answer,
saying their concern was bringing it out before they felt
it was ready and not wanting to rush it because of the competition.
But at the same time it looked like the news that Microsoft
had gotten ahead of them was a surprise and unsettling. As
with Microsoft, Sony's next generation console will be based
on a home entertainment device, rather than just a game console,
and is expected to have a HDTV output. Both Sony's and Microsoft's
next consoles are expected to be 10 times as powerful as the
current generation.
Nvidia and ATI could only show some of what their new high-end
video cards could do; and gave very little technical details
since they had not been formally announced. With new vertex
and pixel shaders, even higher quality graphics are now achievable.
The Nvidia launch event is on April 13 and one report places
the ATI announcement of their new cards will be on April 26,
so details should be available by the time this is published.
This will also result in a significant price drop in the existing
video cards. However, most games right now are more CPU limited
than graphics card limited, with sometimes even memory bandwidth
as the limiter. Some games starting to come out during the
summer, such as Half Life 2 and Doom 3, are rumored to even
tax the current crop of high-end video cards at times, making
the possibility of the new crop making a difference.
One of the surprises was Nintendo's lack of presence. They
have not been that big at GDC in the past, but it seemed weaker
than normal this year. John Schappert, the head of Electronic
Arts Vancouver, Canada Studios, spoke on the transition to
the next generation of consoles. He said that Sony and Microsoft
are giving some details of their next generation consoles
to the game developers, but Nintendo has been totally silent.
He said that Nintendo had blown the launch of their Gamecube
and the way they were behaving now indicated that they were
headed down a similar path by not getting the game developers
on board now. There have been rumors floating around for over
a year that Nintendo might go the way of Sega, stop making
hardware and only do software. The Gamecube is rapidly dying
in Europe and is rapidly being considered a non-player there,
with Microsoft's Xbox replacing them in the marketplace as
the number two game console (Sony's Playstation 2 is the market
leader). Its position is continuing to weaken in North America
despite promotional offers, and again Xbox overtaking them
for the number two spot. It looks like Electronic Arts and
possibly other developers have already written off Nintendo's
next generation console, if there is going to be one, and
concentrate on Playstation 3 and Xbox 2 for their next generation
game development.
As usual, there were various sessions on both technical issues,
the greater importance of game play and the experience that
the player has in the game, but there should be some fun at
a conference on games. They took three of the top game designers
and gave them a challenge to come up with a write-up of a
game design. Normally this would not be a problem for them,
but the theme of the game had to be something that is probably
the worst challenge for a game designer: Love. It was too
tough for Warren Spector, known for Wing Commander and the
Ultima series, who wound up just outlining the problems and
challenges he found. Ralph Koster, Creative Director for Sony
Online Entertainment's massively multiplayer online game Star
Wars Galaxies: An Empire Divided put together a game where
players would walk through a romance novel with spectators
urging them on what to do next.
The winner was Will Wright, creator of The Sims, SimCity,
and all those other games that begin with Sim, with what he
titled "Collateral Romance." Inspired by classic
war romance movies, he placed his game right inside Electronic
Arts existing popular World War II multiplayer first person
shooter Battlefield 1942. Multiple sets of lovers would be
randomly placed throughout the battlefield. After they found
each other, they would be told where the safe haven was; then
they would have to travel together to win the game. Of course,
they have to keep from being shot or blown up by the actions
of the soldiers who are playing the regular Battlefield 1942
simultaneously in the same environment. With the soldiers
not only having infantry weapons like rifles, submachine guns,
grenades and bazookas; but also jeeps with heavy machine guns,
half-tracks, tanks, and airplanes too; there will be a lot
of challenges for the lovers. The soldiers not only have the
option of ignoring the lovers or groups of lovers, but also
of trying to protect them or purposely bump them off. What
if one group of soldiers decides to try to help and protect
the lovers, but another group decides they want to bump the
lovers off? This would increase the drama for both the lovers
and the soldiers; therefore, increasing both groups' enjoyment.
The audience at the game challenge session was just ecstatic
about Will's idea. There were rumors at the Conference that
the idea was so good that Electronic Arts was considering
actually making the game.
This year's Game Development Conference showed what is coming,
but it also reminded us that it is the playability and enjoyment
of a game that is important for its success. Developers will
make games, critics will review games, but it is the people
who buy games that will determine a game's success. As a byproduct
we will continue to get faster and faster computers.
Timothy Everingham is CEO
of Timothy Everingham Consulting in Azusa, California. He
is also Vice Chair of the Los Angeles Chapter of ACM SIGGRAPH,
the largest chapter of the Association for Computing Machinery's
(ACM) Special Interest Group on Computer Graphics and Interactive
Techniques and one of Southern California's significant professional
organizations within the entertainment and media industries.
He is also on the Management Information Systems Program Advisory
Board of California State University, Fullerton; which he
also graduated from with honors with the double majors of
Management Information Systems and Accounting. In addition
he is the Vice President of the Windows Media Users' Group
of Los Angeles. He is also part-time press in the areas of
high technology, computers, video, audio, and entertainment/media
and has had articles published throughout the United States
and Canada plus Australia, England, & Japan. He is a member
of TUGNET. Further information can be found at http://home.earthlink.net/~teveringham
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